Typed recall
Type It! Live
Students type answers at their own pace on their own devices. The teacher starts and ends the room.
Host a room, share the code, and let students respond or play from their own devices. Kaboosh keeps the lesson deck connected before, during, and after the live activity.
Live room
Type It! Live
Room code
TYPE42
Join from a student device
Enter a display name as a guest or use a student login.
Prepare clear prompts, get student devices into the room, and turn the response pattern into the next review.
A quick answer check and a shared arcade room ask students to participate in different ways. Start with the learning task, then choose the format.
Typed recall
Students type answers at their own pace on their own devices. The teacher starts and ends the room.
Multiple choice
Students choose from saved custom answer options in a teacher-controlled timed room. It is useful when the class needs a faster recognition check.
Shared game state
Supported games such as Fish Frenzy, Egg Rush, and Capture the Flag put students into a shared room while the teacher hosts the class game.
The teacher starts the live room and shares its code. Students join from their own devices, while the host view manages the class activity, room status, and finish.

The room code handles the live moment; the deck keeps the learning material reusable.
Create a deck, import one, or start from a public deck so the live activity uses material from the lesson.
Choose a live answer activity or live arcade game, then show the room code to the class.
Students can enter a display name as a guest or use their student login, depending on how you want to run the class.
Reuse the same material for another classroom game, homework, independent learning, or spaced practice.
Choose this workflow when students should submit answers or participate in a synchronized game from their own screens.
Choose this workflow when the class is playing together at the front of the room. Bowling, for example, supports local players, teams, and computer opponents on one browser.
See the Bowling classroom gamePractical answers about room codes, guest access, and choosing between live and shared-screen play.
No. Supported room-code games let an anonymous student join with a display name. Students can also use their Kaboosh student login when they want user-scoped learning records.
Live answer activities include Type It! Live and the timed Quiz Mode. Kaboosh also has supported live arcade rooms such as Fish Frenzy, Egg Rush, and Capture the Flag.
No. Some games are room-code activities for student devices, while others are teacher-led or local turn-taking games designed for one shared classroom screen.
Yes. Choose or create a deck for the lesson, then use its cards with the live modes that support that content and question format.
The deck remains available for homework, another learning activity, flashcards, or spaced practice, so the live game does not have to be a one-off lesson event.
Start with your lesson content, choose a supported live activity, and keep the same deck ready for what students do next.